So they just disabled it from the options, and didn't want to bother having special handling for just sending companions there in case somebody fucked around and figured out how to game the system to get settlers there. While some instances can be explained away with theorizing about lore, or perhaps a deeper discussion into the human (or dog/synth/super mutant) psyche, the game itself doesn’t offer any answers, which can leave you confused as the credits roll.īe warned, wanderers: here be spoilers in this list of 25 Things About Fallout 4 Companions That Make No Sense. If you could send settlers there, it would cause problems indefinitely because the required stuff for happiness can't be built. However, as in-depth, colourful, and overall enjoyable as Fallout 4’s companions can be, sometimes they plain just don’t make any sense. While Fallout 4’s companion affinity system is a little over-simplified-the “good” guys like it when you do moral or “good” things, the “mean” guys like it when you do more… questionable things-through their interactions with the player and their environment, you quickly learn that your traveling buddies are actually more complex than their affinity stats might lead you to believe. While there’s plenty of debate about which game in the series has the best companions, there’s no denying that video games have come a long way from the days where your companion was mostly just a mount. The Fallout series has had companions since the beginning. I cant send companions there, I cant send provisioners there and on the map it doesnt display happiness or population. They pick you up when you fall down, point out bad guys for you, and they’ll even lug around all the awesome garbage you find. So like the title says, Sanctuary isnt showing up as a settlement. When you’re destined to save the world, your friends can be an integral part of your success.
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